Games For Social Change

Institution(s): Emerson College

Discipline(s): Design

Faculty Member(s): Eric Gordon

Keyword(s): Civic Media, Design, Co-Design, Games, Prototyping

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The video game industry is one of the largest sectors of the entertainment industry. But the importance of games goes well beyond industrial silos. Games and game mechanics are factoring into the experience of television, film and the web, and increasingly, into other institutions, including education, democracy and health. What’s more, games are being deployed in these contexts to produce real world social change. This class provides students with an introduction to games and game design and gives them the opportunity to partner with an organization in designing games for real people to solve real problems. Students will work in groups, each with a specific geographic and content focus, to design board (or otherwise analog) games and digital prototypes that will be tested and deployed.